I did most of 2.2 using the B-Dasher & Slicks, an objectively terrible build that I had a ton of fun with! Now I just find fun in the fiddling-my personal entertainment comes from the journey of trying stuff, not in the resulting build. Mario Kart is fun because of the insanity! I got interested in the stats to find a build that felt (& looked) good to drive, not to trim tenths off my laps. A blue shell will destroy the most-optimized build, every time. I like thinking about this stuff in large part because it's so inconsequential. If anything, it should be a little exciting that a few more options are viable in the "meta" on 2.3, so we can see more variety among those who want the "best" stats first and variety/personalized design second. Very few people outside of serious TTers or uber-competitive online players should care passionately about the meta, and the deluge of Wigglers was super aesthetically boring. Oh, yes, this stuff barely matters at all. If manually adding stuff isn't your jam, u/Deafboy91's will let you test stuff in an easy fashion and is also updated for 2.3 now. It puts all numbers on a 10-point scale which is then averaged out via a formula atop the section to match the numbers I used (the in-game values shown in vehicle customization). Other charts already were formatted this way.ĮDIT 2: For those looking to get into the nitty-gritty (and see other stats which might tip the scales for you), this English wiki has updated numbers for 2.3 under section 6. Mario & Luigi) so as not to affect the trend line. Source: ugly charts by me in (obviously) Excel.ĮDIT: Character data was input inconsistently, corrected to have single input for duplicate speed/turbos with different handling stats (e.g. Props to this post from u/Meester_Tweester for the early stats info. It also doesn't matter bc I'm still gonna get blue-shelled, lightninged, triple-red-shell giga-stomped right before the finish line every race. Personally, I will be searching for a max-traction build the second mk8dxbuilder is updated. The flexibility players have in characters & wheels should give people way more room to tweak hitboxes & secondary stats to their liking.
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