Renders the top as a reflection/refraction and the FILTER may alternatively be one of "empty", "notempty", "solid", and "notsolid" which will then only affect cubes containing such geometry.Ĭurrently the following types of materials are supported:Īir: the default material, has no effect. MAT may also be "", indicating that only those parts of the material mask matching FILTER will be cleared, as opposed to setting MAT to "air", which would clear the entire material mask. If FILTER is specified, then only cubes with that material named by FILTER are changed to MAT. Only those faces withĬhanges the type of material left behind when a cube is deleted to MAT. Repeats the last texture edit only within the currently selected region. Textures matching the one that was last edited will be Repeats the last texture edit across the whole map. In other words, when editpaste is used it will paste the cube selection along with all of the
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